Jonathan Hall

Senior UX/UI Designer

I love solving problems. I love applying creative solutions to complex problems. I enjoy making things easier to use. I have a background in tabletop gaming design and development and I draw on these experiences to better advocate on behalf of the end-user. I work in Adobe Illustrator and Photoshop, as well as Sketch. I use a Wacom Cintiq tablet to very quickly dive in to projects, allowing me to iterate and convey ideas effectively.



Custom Graphics


V2Solutions - 2014-Present

Senior UI Designer

The Percero team was purchased by V2Solutions. Though the title narrowed, the projects did not. As the lead designer for the company I oversaw and directly worked on several rebrandings, multitudes of UI and UX sprints for startups and enterprises alike, and print collateral for various purposes. I worked with the existing team, introducing new tools and methodologies. I rebranded the company and designed nearly all of the sales and marketing materials during my time.

Percero, Inc. - 2013-2014

UI/UX Designer

My previous employer consolidated the team into this product-driven company and I was, while not engaged with clients, developing a brand and UI for an app-development platform that has since evolved under a different company. I again simultaneously designed UI elements, branding, and marketing materials for both the company and it's clients often in extremely short sprints.

Sparrow Development, Inc. - 2012-2013

UI/UX Designer

We were a design and development freelance team. As the only designer on the team, I was responsible for interacting directly with both the clients and our development team on UX/UI, branding, and marketing. Our timelines were often, due to various constraints, two weeks or less. This necessitated agile discernment as to the core features and spirit of the projects.

Wizards of the Coast 2010-2011


As a contract editor I oversaw the copyediting, but, also, on occasion was afforded opportunities to create the graphics that accompanied the articles. This experience gave me a new visual, hands-on window into the game design, development, and marketing cycle that I had not had previously.

Alderac Entertainment - 2008-2010

Brand Manager

I quickly rose through the ranks in shipping, development, playtest, and finally brand management. I was active in every stage of publishing tabletop games. Marketing, art direction, development, playtest, editing, customer service, packaging, etc. This is where I discovered that my true love is solving problems.

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951 544 3069

Los Angeles, California

Please feel free to contact me if you have any questions, comments, or think I would be a good fit for a role with your company.